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Encyclopedia Creature Obscura

Wondrous item - rare

There are fourteen unique entries in this classic, hard-to-find series of encyclopedic tomes, which were originally written by renowned hunters and archdruids. When found, roll a d20 or choose from the table below to determine which encyclopedic volume it is.

If you have at least 5 levels in the ranger class and spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, you gain the favored enemy and language (or similar effect) associated with your volume of the encyclopedia. If you have 5 or more levels in the druid class and spend that same time reading it, you can use an action to expend 2 uses of your Wild Shape to transform into the volume's associated Wild Shape option or cast the listed spell. A benefit gained from the book is permanent.

d20Volume TitleFavored Enemy and LanguageWild Shape Option (Costs 2 Uses)
1Aberration: A Speculation on Aberrant PhysiologyAberrations; Deep SpeechGibbering Mouther
2Beast: Wild Beasts and Their DomesticationBeasts; beasts can understand the meaning of your words, though you have no special ability to understand them in returnGiant Scorpion
3Celestial: The Divinity of Celestials, a TestamentCelestials; CelestialPegasus
4Constructs: The Inner Workings of AutomatonsConstructs; your choice of languageRug of Smothering
5Dragon: The DraconomiconDragons; DraconicGold Dragon Wyrmling
6Elemental: Fire and Water, a Primordial ProjectElementals; PrimordialGargoyle
7Fey: An Interpretation of Fey MindsFey; SylvanDryad
8Fiend: A Transcript of Fiendish HabitsFiends; Abyssal or InfernalHell Hound
9Giant: A Documentation of Giant CultureGiants; GiantOgre
10Humanoid: A Study of Humanoid BehaviorHumanoids (any two races); your choice of languageYou cast the alter self spell (no concentration required)
11Monstrosity: From under the Bed. Monsters and Their HistoryMonstrosities; your choice of languageOwlbear
12Ooze: An Analysis on Ooze CompositionOozes; oozes you touch can understand the meaning of your words, though you have no special ability to understand them in returnOchre Jelly (without the Split reaction)
13Plant: A Publication on ArboretumPlants; your choice of languageAwakened Tree
14Undead: An Examination of UndeathUndead; your choice of languageMinotaur Skeleton
15 – 19Roll again
20Roll two d20s, rerolling any 20. The book you find contains handwritten notes in the margins detailing concepts found in the second volume: you gain the benefits of both books upon reading it.

Once you gain the book's benefits, the book loses its magic, but regains it in 10 years.

To understand is to destroy, to understand is to become.